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Monday, March 30, 2009

Agency Wars. M16 Agent #78930. Shaken, Not Stirred.


Stoker told me last week he'd gotten a little something for my birthday and asked me to not look at the bank account. I thought, Ok, he's gotten me a book, or a video game, or tickets to the soccer game. Because it was a little something.

So the little something he gave me last Friday turned out to be an Ipod Touch. Excellent present and I haven't been able to stop caressing it and downloading apps and playing games on it. We're Verizon users and will never switch to AT&T and thus the Iphone is useless to me. But the Touch works for us. Stoker has one as well.

I'm addicted to Agency Wars.

It's a role playing game where you pick an agency, CIA, M16, KGB or one from a variety of others that I'd never heard of until yesterday, and then you go on missions for the agency. You earn money and buy weapons and sell weapons to other real life players. If you have the Iphone, you can apparently go to real time locations for missions--I assume it's all legal and whatnot ha ha ha. I played it for too many hours yesterday and I'm embarrassed about it, and all I have to show for it is that I'm a level 13.

One of the first things I did was try to attack Jungmaster, a level twenty million or something. As you can probably imagine, there was really no contest. He had some outrageous gun and I think I only had a measly handgun or something (in the game guns are one-offs, like a WaltheN PPK). Jungmaster won the fight and then of course he had to turn around and teach me a lesson by actually KILLING me. And it did teach me a lesson. Thereafter I only attacked other agents who were a level or two below me. Unfair, but I need the money and experience in order to rise in the ranks (new goal, reach level 30 million and kill Jungmaster).

It's not personal, it's business.

Others have attacked me and some of them have won. But I add them to my hitlist and if I ever surpass them in weaponry or by leveling, I get my revenge. Oh yes, I get revenge, my friend.

The interface of the game resembles one of those blue screen type programs you always see in detective/FBI/24 type shows. I doubt the real-life databases look like that (who knows?), but it lends an air of sophistication to the game despite reality, and in some ridiculous, romantic part of your brain, you feel like you COULD be a government spy engaging in espionage and other James Bond tom-foolery without actually being in danger. So you get all the good part of the fantasy sans the threat of death or torture. In short, I feel that the game rocks.

Yes. All morning I've been devising a way to get to a free WiFi location so I can check on my status. It seems that while offline, others can attack your agent and steal your money (JERKS!). What comes around goes around. Anyone who messes with me will be dealt with, I assure you.

On a different note, my main criticism is that their server kicks me off quite often. I could forgive this if the game was free (like Guild Wars), but since the full game is not free, I can't forgive it. Another improvement would be to enhance the in-game selling feature. To sell to other players, you simply list your price then the item disappears from your inventory. If the item is ever sold, the amount appears in your account. But you never hear for sure, and since you're constantly making money, it's hard to be certain if you've ever sold the item.

Anyway, as you can see the game is quite enthralling. For me anyway.

Add me (other agents know what that means. If you're not already an agent, become one and add me)*.




*What it means is that in the game, to do certain harder missions, you have to have a number of contacts. It's hard to make contacts because for some ridiculous reason, you can only add them with the agent number (or some other intrusive way like with an email address). Basically you have to go online and advertise your agent number in some way. So get the game and add me. And then we can do joint missions. Cassi, this means you.

6 comments:

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