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Wednesday, August 15, 2012

Rage of Bahamut Review

This is a modified version of a review I left on the iTunes App store for my latest gaming addiction. Yeah, I can still be addicted even though I'm calling the game "total crap" (as you can clearly see below this paragraph, even though you haven't yet begun reading it).

Rage of Bahamut is total crap. The developers call buying a single card for the game at $3.00 a card, a CARD PACK. Three dollars for one card. A card pack. Really?

By these terms, one cow is a "herd" and one bird is a "flock."

Oh, hang on a minute, there's a quiver of cobra on my porch. Must go shoo it away.*

It doesn't end there, to get six cards you must spend $20. Yes, you heard me. And that's because you can't buy the rage medals in anything other than big lots that require spending up. So you want to buy six cards for $15? You have to spend $20 because you can't buy just $15 worth of RAGE MEDALS (said in a Bigfoot Monster Truck racing advertisement voice).

Also, you should feel lucky. You're getting SIX cards for the price of ONE.

In real life if I want to play Magic ze Gathering, I am at least guaranteed a rare or a mythic rare card when I spend $4 for SIXTEEN cards. AND I can sell the cards if I want. Cygames or Mobage doesn't allow this. So you sink hundreds of dollars into building your deck for what? To be told you can't sell your virtual cards that YOU bought with REAL money?

It all comes down to Cygames or Mobage controlling the economy that surrounds the game. It would RUIN them if suddenly it was possible to buy a very rare card for $15 actual dollars on an auction site. Financially, they'd be in the hole. Suddenly the gears that moved forward the Cygames development department, the design and that glorious writing ("You follow the evil wizard into the pawn shop where he sells his wand for a new motorcycle!"), and all that paper and ink to print those fantastic cards . . .

They sell you one card for three bucks and guess what? It ends up being a crap card. Your loss. And if you're lucky and get a good card, you can't sell it for real money because that's against the rules. So keep the card. It's virtual. No care or actual space required. No big deal.

They'll never change it either as long as players continue to pay astronomical real life money for the rip-off card "packs" that don't even come with any sort of rarity guarantee (like Magic). So word of advice: if you're going to play this rigged game, don't spend real money on these virtual cards until things change. Money talks for all of us and you can't sell your cards for real money without potentially having your account banned.

But, well, Cygames will happily take your real money for six crap cards.

Adding insult to injury is the seedy underbelly of prostitution that's cropped up on the required social network app associated with the game. There are loads of people selling pornographic "pics and vids" for in-game cards.

Hello? So I can't spend actual real money on a card from someone other than Cygames/Mobage, but it's OK for a bunch of slutty chicks (whether or not they're real, I have no idea, but it seems plenty of dumb men are willing to fork over cards for the promised goods, judging from the visible-to-everyone conversations) to sell their bodies for cards? This is the equivalent of saying that prostitution is fine, but a money-based market is not.

Essentially the game is fun as long as you don't get frustrated with losing every battle because you don't spend thousands of dollars on "packs" of six cards to find the extremely rare cards that will win for you. But there are real issues that need to be addressed before I can say "this is a five-star" game.

Frankly I'm sick of games that require a continual influx of money for them to remain fun and viable. These games are the Amway, multi-level marketing scams of the modern age and it seems EVERYONE is willing to fall for them. Next to starting a religion (thank you L. Ron Hubbard), designing a game like this is the next best way to get filthy stinking rich. But really, I'd be willing to pay for the card packs if they WERE packs (i.e. the standard 12-16 cards for $4) with a rarity guarantee.

Until then, I won't.

That said (and this is one of the few ways to get decent free cards), if you decide to play after all, add my referral at the end of the tutorial and remember, don't pay real money for crap cards. Take my advice: not worth it. But multiply your chances to get free cards as much as possible such as by providing your referral code to new players.

Yes, it would seem I'm selling out. I admit it. Though I loathe the methodology of the game, I'm an addict. Hi, my name is Nicole. I'm currently addicted to ROB. And hey, by the way, you only get one chance to use the referral code. Using it will give you 50,000 rupees and a rare card, so be sure to do it. My referral code is xao95452.


*It was just one cobra. Oh whoops. Did I misuse a word? My bad. Count your blessings: at least you didn't spend three dollars on my mistake! 

1 comment:

Andrea said...

I've nominated you for a leibster award:) you can get your questions on my blog

http://aatchison1985.blogspot.com/2012/08/the-leibster-award.html